i think this could give players much more customizability. this way you can add tails, horns, ears, bracelets, wings, hats, and much more and they will looks more detailed and better. however, every player starts with 1 free slot for accessories.Īccessories will have less limits, and what i mean by that is like, the limit box will be bigger than the overall model. when the currency gets imported to the game where you earn from what you build, it could cost some of that currency to buy a slot. there can be multiple slots for accessories, the max being 5. Originally posted by Rose Is Blue:ok for cosmetics: We would love to talk about it with the rest of the community □ hmm well is it possible to allow lua script live updating? like if you're only changing the size can it be possible to allow us to change it without reloading the entire world? We would love to talk about it with the rest of the community □ If you want to share feedback and suggestions with the whole dev team, feel free to join the Discord server. I love your suggestion of an asset filling system (if I understood it well) and it definitly goes with what we want for the future of Cubzh □ Animation is not a priority for the dev team right now as we are focus on avatar customization and the items gallery, It can be done through code but an animation editor is definitly in our plans. I'm also not a programmer so I know how it can be frustrating to through coding to place, rotate and scale items. A way to scale and place items easily into your World without going through lua code is also in the making, it will be called "World editor". However they are not our top priority at this time. Slopes can be coded, it would be hard to do for non-coders in this current version but a better way to do it will happen later. Thank you for your feedback! You have great suggestions, and most of them are planned in the future.
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